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Contact / FAQ

Living in a thirty-metre-long time-travelling subterranean tunneling game development studio might sound cushy, but it gets stuffy in here and every now and again it's nice to hear from people.

Send any comments or enquiries to enquiries@magicmaskgames.com.

If it's a question, please check the Frequently Asked Questions section below in case the answer is there.

 

FAQ (Games)


Q: When will Brick Addiction be finished?

A: I'd like to be able to put a date on it, believe me. I've got a lot on my plate at the moment, with the part-time teaching and all. Check for any updates here in the log.

 

Q: Is there a demo version of Brick Addiction available?

A: I'm not making any promises but there could well be soon. Until I get a newsletter system up and running, I recommend that you call back every month or so to see what's new.

 

Q: Can I join your crew?

A: No, because I haven't got any money. It's dangerous work, too, Bub.

 

Q: Why are you called 'Magic Mask Games'? And did you have all these characters planned beforehand?

A: I had a list of names that I liked as long as my arm. Actually, I very nearly decided on 'Papaya Games'. I was spending so long mulling over what to call myself that I felt like I was wasting time, so I decided just to go with the next one that seemed half-descent - which happened to be Magic Mask Games. I realise now that it's a bit of a mouthful even for natural English speakers (the k-g part), but I'm still fond of it. Everything after that, from the look of the site to the logo and the character stuff, just kind of fell into place.

 

Q: You seem to insist on Independent Game Development being a noble cause. What's all that about then?

A: I do, and it is. Independent games developers like us are noble and good. You ought to consider the games that we create labours of love, as we don't (usually) have publishing contracts and there is no guarantee that we'll have any return whatsoever on our considerable efforts. And because it's related, I'm going to mention a little about piracy. Game piracy hurts any developer, but especially independent developers like us. Don't download games illegally. You may know someone who does it, thus you may think that it's OK to do it. It's not. It never has been and never will be. It's an illegal act and there are penalties involved, just like any other illegal act. You're a free-thinking individual. Why not exercise that individualism and try to get people that do it to stop? It's character forming. Try it.

Also, remember that we know where you live, and we can reduce the foundations of your house to splinters with E.A.R.T.H.W.O.R.M. within seconds and at any time we please.

 

Q: Can you send me a free game? I went to the same infant school as you / my mum knows your cousin / I gave you fifty pence at a bus stop in Dagenham in 1997.

A: No. They take a long time and a lot of skill, effort and patience to produce. If you spent a year and a half writing a novel or producing a record, would you give it away for free? I didn't think so. We don't sell games that in our opinion aren't worth the asking price, and never will do.

 

Q: What's with all this preposterous prattle about superheroes and stuff? Haven't you got better things to do, like finishing the game you're working on?

A: A-ha. Well, since you asked, hear me out.

Creating games is fun. For for the most part. In a normal case, the initial design stages are a hoot, by mid-development it starts to get taxing, and by the end of the project it's very hard going. In general developers that don't take their game seriously either won't finish it, or they'll wind up with something that nobody would pay for. We are serious and committed developers here at Magic Mask. This stuff is an outlet for us, a place where we can let off steam and creativity (we've got more ideas here than we'll ever be able to do anything about) when things get tough. And they often do.

 

FAQ (Crime-Fighting)

Q: If you are 50 metres below the Earth's crust and constantly changing location, how do you send and receive emails?

A: Good question. It seems that not many people are aware of this, but there is a naturally occurring wi-fi zone under the surface of the Earth.


Q: If, as you claim, the E.A.R.T.H.W.O.R.M. was built in the year 3051, and it came back through time to 2006 to be used as a games development studio, isn't it more than a little unlikely that its on-board computers are fully compatible with the ones commonly found in homes more than a millennium before its inception, and that the file formats used a thousand years into the future are identical to those that are used nowadays?

A: Frankly, yes.

   

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brick addiction wallpaper

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